Jun 29, 2008, 04:50 AM // 04:50
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#21
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Forge Runner
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Quote:
Originally Posted by Martin Alvito
Yuri's first language is not English. That affect your opinion any?
I assure you that my grammar would be horrid if I were typing Spanish on this board, ya know?
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Considering 'cry less' has become the general term for anyone trying to be an internet toughguy, I wouldn't say it's a result of a language barrier.
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Jun 29, 2008, 07:58 AM // 07:58
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#22
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Frost Gate Guardian
Join Date: Jun 2008
Guild: MoO, Glad, Boo
Profession: Mo/W
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I'm sry guys but I'm still young. I was mainly learning the English language from the internet.
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Jul 04, 2008, 09:14 AM // 09:14
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#23
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Frost Gate Guardian
Join Date: Jun 2008
Guild: MoO, Glad, Boo
Profession: Mo/W
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improve the guide
I please u all to collect ideas and hints to get this guide even better.
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Jul 04, 2008, 09:24 AM // 09:24
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#24
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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Quote:
Originally Posted by Yuris Sayuri
I please u all to collect ideas and hints to get this guide even better.
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Wish I could help. However the lag spikes are rediculous. At the hill again at 1.20 got to the spiral at 1.23 and got slammed by a 30k lag spike. went from first to 3rd.
And no worries on your english from me. its fine.
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Jul 04, 2008, 10:36 AM // 10:36
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#25
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Ascalonian Squire
Join Date: Feb 2007
Profession: Mo/
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Thanks a lot. Had a 75th Place. A little bit luck is good to have. I had nice players. They didn't knockdown. A little SRB and I had 470.703
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Jul 04, 2008, 12:47 PM // 12:47
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#26
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Ascalonian Squire
Join Date: Apr 2007
Profession: D/
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Quote:
Originally Posted by Yuris Sayuri
- Checkpoint 3; cowcave: Chance to get SRB from the left box is nearly 0% (Im not the only one who noticed that)
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I actually did get an SRB there a few times, but it's pretty rare that's true. I'd say about 2-5%? I usually skip this box if I get an early echo-srb combo, to avoid any chances of lag/rollbacks there (and it saves maybe a few tenths of a second as well).
Quote:
- checkpoint 6-7; Gate7: Ram + dash + ram doesnt work that well there. Try some new stuff. Stay left at the top of the hill to minimize lagg.
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I still use ram - dash - ram there, I have tried some other things but if you time it right the old method should work just as well. I usually experience minimal speed loss there at least and it almost got me a 482k time once. So it can't be that bad I think.
The start is where it's all at imo, if you know how to get consistent good and fast starts then it's only a matter of time until you start making highscore times. I used to start with ram at gate and dash at 5-6 seconds and although it's a very consistent start with minimal risks it's definitely not the fastest. You can get an early echo-srb combo at 40 seconds this way with a possible end time of 480-481k, which is good but there are ways to get the combo at 38 seconds or even 37 if you use a different albeit more risky (= more close contact with other beetles) starting strategy. This means 483-484k times are possible, as has been solidly proven by Yuri. Sadly my own times haven't been that great yet (478k max), mainly because of bad luck with getting echo-supers and whenever I did get one I had a lousy start with KD's, or lag/rollbacks because of contact with other beetles. But the weekend has just begun so we'll see what's possible. I'm having fun anyway.
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Jul 04, 2008, 03:55 PM // 15:55
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#27
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Krytan Explorer
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Using this guide and a huge stroke of luck (I got echo SRB from the two boxes in the water), I managed to get 466k, which is approx 5-6k under top 100. My second highest was like 440k. Anyways, I just wanted to thank you for writing this guide!
Edit:
Quote:
Originally Posted by Staleaox
The lag may end up somehow working in your favor
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Yeah, uh, I'll make a note the next time I rubberband from the start to the finish.
Last edited by Sora267; Jul 04, 2008 at 04:11 PM // 16:11..
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Jul 04, 2008, 05:43 PM // 17:43
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#28
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Grotto Attendant
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Questions:
1. The start. It seems that no matter what I do, I get rammed somewhere before the first checkpoint. If I don't toss up my shield immediately, I get rammed right out of the gate. If I do toss up my shield immediately, I get nailed just before the corner. Any tips on how to get a decent start? Or do I just have to keep trying until I get lucky with a group that doesn't ram me.
2. Which boxes are you picking up? From the image, it looks like you're grabbing (1) the right box after cp1, (2) the right box after cp2, (3) the right cow box after cp3, and (4) the right water box after cp4. Is that correct?
3. Speaking of the water after cp4, should you still take this path if you don't get the combo? I usually don't, and I seem to come out ahead of people who do take the water.
4. Assuming you get the combo, when do you use it? Immediately?
5. Is one combo enough for a top-100 time? Once (just once) I managed to get the combo quite late, but it only got me a 450ish score. Does the combo have to be early? Or do you need the combo plus an extra SRB? Or do I just suck?
6. Repeats? How many races are you doing to post one good time? I'm starting to feel like the odds of not getting rammed off the start and then getting the combo are infinitesimally small.
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Jul 04, 2008, 06:48 PM // 18:48
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#29
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Frost Gate Guardian
Join Date: Jun 2008
Guild: MoO, Glad, Boo
Profession: Mo/W
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1. There's only one way to get clear starts. U have to use ram immediatly after beginning. But u'll lose about 2 sec of ur highscore.
Other way is to save ram, the way that Lain described already.
2. If u get the combo by the first two boxes, dont hit them any longer.
3. I prefer the water if i'm not having an echo. (need the box)
4. U need the combo right after the first two boxes. As later u'll get the combo as worse it'll work.
5. Its possible to score 483-484 with only echo+srb.
6. I get that early combo all 3 hours once.
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Jul 04, 2008, 07:10 PM // 19:10
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#30
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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just wondering, what is ur best time whitout srb?
mine is 456.xxx
so i have an idea how fast i am if i get the combo
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Jul 04, 2008, 07:13 PM // 19:13
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#31
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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go play real Mario Kart
OSHI-
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Jul 04, 2008, 07:17 PM // 19:17
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#32
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Frost Gate Guardian
Join Date: Jun 2008
Guild: MoO, Glad, Boo
Profession: Mo/W
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Best score without anything : 464.187
Best score echo only : 471.147 (New Method )
Best score srb only : 475.203 (Pink Oo)
Last edited by Yuris Sayuri; Jul 07, 2008 at 12:29 AM // 00:29..
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Jul 04, 2008, 07:41 PM // 19:41
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#33
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Krytan Explorer
Join Date: Feb 2006
Location: holland , delft
Guild: [NL]
Profession: A/W
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actualy higher than i thougth
i should be able to get in high if im luckey
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Jul 04, 2008, 08:11 PM // 20:11
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#34
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Lion's Arch Merchant
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Martin, nice tip with first person view. I've always used zoomed out because it's how I normally play, but 1st person looks like it's quite a bit more useful after you break away from the main group.
I'll throw up some hints, too, though all the major points have been hit already.
I set up my RRPM bar like this (the exp bar is ~25%):
It helps add a visual marker for "how much dash can add."
It seems like the super-start (55%) is most common in the green box, though I've seen my RRPM bar jump extra in others as well.
When I get E+SRB, I check the time I used the first SRB, and add 30s to know when the echo will revert. I usually save the echo until a few seconds before reversion (usually sits for 25-27 seconds, don't chance it against lag or missing the button).
It seems to me that the RRPM bar actually changes instantly (updating about once a second). The smooth transition is just a client-side effect on the bar. The upshot of this is that if you know your bar will move to (say) 60% on a certain patch, you don't have to wait until the bar actually gets to that amount to use a dash, just until the bar starts moving.
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Jul 04, 2008, 08:24 PM // 20:24
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#35
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Staleaox
The lag may end up somehow working in your favor
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You have to spawn and clear the lag before the race starts.
Couldn't even play it in the first 2 dragon festivals because I spawned too late.
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Jul 05, 2008, 12:21 AM // 00:21
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#36
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Academy Page
Join Date: May 2007
Guild: [DDA]
Profession: R/
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I really need to know when to use my speed boosts, i just got 2echo and 2srb(4 supers) and only got 469....
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Jul 05, 2008, 02:40 AM // 02:40
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#37
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Jungle Guide
Join Date: Dec 2005
Location: Kangaroo-land.
Guild: Blades of the Dingo [AUST]
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Quote:
Originally Posted by Ekelon
If you have more than 200 ping, then don't even try playing this game. You won't win top 100 very easily. Just my .02 cents.
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So Australians are fluffied? =[
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Jul 05, 2008, 03:55 AM // 03:55
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#38
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Lion's Arch Merchant
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Quote:
Originally Posted by Nente
I really need to know when to use my speed boosts, i just got 2echo and 2srb(4 supers) and only got 469....
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Well the first problem is that you kept hitting boxes after getting the first E+SRB. Every box (period) that you pickup results in a longer path then if you hadn't, or an additional terrain hazard you wouldn't have gone through (mostly water). Some boxes don't add too much (top of the first hill is basically free, for example), but a good time will never be a result of more then 3 or 4 box pickups.
Another tip: You do not need more then one E+SRB. There is very little time improvement from an extra SRB in there. Once you have the combo, smart use of dash and ram can keep you going for the rest of the race.
Yuris posted Namkey's map in the first post, with dots on it for where he uses dash, ram, and both SRBs. It's a good run, and if you want some specific "use this here" type info, it's a good place to start.
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Jul 05, 2008, 03:39 PM // 15:39
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#39
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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On the start - I've always felt that you have two real options:
1) Ram at start, Dash at some point after Ram ends: This will get you clear, and it's your only option if you're lagging. If you just want to get on the board, do this.
2) Ram at start, Dash at bottom of first hill - this will keep your RRPM bar full all the way to the water boxes if you do everything else right. Note that I am extremely aggressive and burn my Dash from the second checkpoint on the way down to the water boxes. This kills my ability to post a decent no-SRB time.
The longer you can save the Dash, the faster you will get to the boxes, but the more exposure you have to noob Rams in bad places. Proper shield usage helps, but it's impossible to get to the bottom of the hill without being exposed to a bad Ram at some point.
Why Ram out of the gate?
1) Knock down other beetles adjacent to you, improving your chances of not getting Rammed later
2) Avoid contact with other beetles during the first five seconds - if your reaction time is good, the threats are the players that Dash out of the gate, and you know which beetles are the threats, so you know when to shield.
Now, Yuri and Lain hold Ram until very, very late. I've never had success with this, but they seem to be getting to the boxes at the same time I do with the very late Dash, so to each his own.
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Jul 05, 2008, 05:42 PM // 17:42
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#40
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Academy Page
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Best bit of advice: Get ahead early, because most racers are idiots and never target the guy in front.
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